supernova: fix boost.thread move semantics
[supercollider.git] / Help / UGens / Playback and Recording / PlayBuf.html
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33 <p class="p1"><span class="s1"><b>PlayBuf<span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span></b></span><b>sample playback oscillator</b></p>
34 <p class="p2"><br></p>
35 <p class="p3"><span class="s2"><b>Inherits from: </b><a href="../../Core/Object.html"><span class="s3"><b>Object</b></span></a></span><span class="s4"><b> : </b><a href="../../Core/Kernel/AbstractFunction.html"><span class="s5"><b>AbstractFunction</b></span></a><b> : </b><a href="../UGen.html"><span class="s6"><b>UGen</b></span></a></span></p>
36 <p class="p4"><br></p>
37 <p class="p1">Plays back a sample resident in memory.</p>
38 <p class="p4"><br></p>
39 <p class="p1"><b>PlayBuf.ar(numChannels, bufnum, rate, trigger, startPos, loop, doneAction)</b></p>
40 <p class="p1"><b>PlayBuf.kr(numChannels, bufnum, rate, trigger, startPos, loop, doneAction)</b></p>
41 <p class="p4"><br></p>
42 <p class="p1"><span class="Apple-tab-span"> </span><b>numChannels</b> - number of channels that the buffer will be.</p>
43 <p class="p1"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span>this must be a fixed integer. The architechture of the SynthDef</p>
44 <p class="p1"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span>cannot change after it is compiled.</p>
45 <p class="p1"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span>warning: if you supply a bufnum of a buffer that has a different</p>
46 <p class="p1"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span>numChannels then you have specified to the PlayBuf, it will</p>
47 <p class="p1"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span>fail silently.</p>
48 <p class="p1"><span class="Apple-tab-span"> </span><b>bufnum</b> - the index of the buffer to use</p>
49 <p class="p1"><span class="Apple-tab-span"> </span><b>rate</b><span class="Apple-converted-space">  </span>- 1.0 is the server's sample rate, 2.0 is one octave up, 0.5 is one octave down</p>
50 <p class="p1"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span>-1.0 is backwards normal rate ... etc. Interpolation is cubic.</p>
51 <p class="p1"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><b>Note:</b> If the buffer's sample rate is different from the server's, you will need to</p>
52 <p class="p1"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span>multiply the desired playback rate by (file's rate / server's rate). The UGen</p>
53 <p class="p1"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><b>BufRateScale.kr(bufnum)</b> returns this factor. See examples below.</p>
54 <p class="p1"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span>BufRateScale should be used in virtually every case.</p>
55 <p class="p1"><span class="Apple-tab-span"> </span><b>trigger</b> - a trigger causes a jump to the startPos.<span class="Apple-converted-space"> </span></p>
56 <p class="p1"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span>A trigger occurs when a signal changes from &lt;= 0 to &gt; 0.</p>
57 <p class="p1"><span class="Apple-tab-span"> </span><b>startPos</b> - sample frame to start playback.</p>
58 <p class="p1"><span class="Apple-tab-span"> </span><b>loop</b><span class="Apple-converted-space">    </span>- 1 means true, 0 means false. this is modulate-able.</p>
59 <p class="p5"><span class="Apple-tab-span"> </span><b>doneAction</b> - an integer representing an action to be executed when the buffer is finished playing. This can be used to free the enclosing synth, etc. See <a href="../Synth control/Envelopes/UGen-doneActions.html"><span class="s7">UGen-doneActions</span></a> for more detail.</p>
60 <p class="p4"><br></p>
61 <p class="p1"><b>See also:</b> <a href="DiskIn.html"><span class="s8">DiskIn</span></a>, <a href="../Oscillators/BufRd.html"><span class="s8">BufRd</span></a></p>
62 <p class="p2"><br></p>
63 <p class="p2"><br></p>
64 <p class="p2"><br></p>
65 <p class="p6"><span class="s2">s.boot </span>// Boot the server, if you need to<span class="Apple-converted-space"> </span></p>
66 <p class="p2"><br></p>
67 <p class="p6">// read a whole sound into memory</p>
68 <p class="p6">// note: not *that* columbia, the first one</p>
69 <p class="p6"><span class="s2">b = </span><span class="s9">Buffer</span><span class="s2">.read(s, </span><span class="s10">"sounds/a11wlk01.wav"</span><span class="s2">); </span>// remember to free the buffer later.</p>
70 <p class="p2"><br></p>
71 <p class="p7">SynthDef<span class="s2">(</span><span class="s11">\help_PlayBuf</span><span class="s2">, {</span>| out = 0, bufnum = 0 |</p>
72 <p class="p8"><span class="Apple-tab-span"> </span><span class="s9">Out</span>.ar(out,<span class="Apple-converted-space"> </span></p>
73 <p class="p8"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="s9">PlayBuf</span>.ar(1, bufnum, <span class="s9">BufRateScale</span>.kr(bufnum), doneAction:2)</p>
74 <p class="p8"><span class="Apple-tab-span"> </span>)</p>
75 <p class="p8">}).play(s, [<span class="s11">\out</span>, 0, <span class="s11">\bufnum</span>, b]);</p>
76 <p class="p2"><br></p>
77 <p class="p1">In the above example, note how the doneAction:2 causes the synth to free itself when the buffer reaches its end.</p>
78 <p class="p4"><br></p>
79 <p class="p1">Note again that the number of channels must be fixed for the SynthDef. It cannot vary depending on which buffer you use.</p>
80 <p class="p2"><br></p>
81 <p class="p2"><br></p>
82 <p class="p6">// loop is true</p>
83 <p class="p7">SynthDef<span class="s2">(</span><span class="s11">\help_PlayBuf</span><span class="s2">, {</span>| out = 0, bufnum = 0 |</p>
84 <p class="p8"><span class="Apple-tab-span"> </span><span class="s9">Out</span>.ar(out,<span class="Apple-converted-space"> </span></p>
85 <p class="p8"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="s9">PlayBuf</span>.ar(1, bufnum, <span class="s9">BufRateScale</span>.kr(bufnum), loop: 1.0)</p>
86 <p class="p8"><span class="Apple-tab-span"> </span>)</p>
87 <p class="p8">}).play(s, [<span class="s11">\out</span>, 0, <span class="s11">\bufnum</span>, b]);</p>
88 <p class="p2"><br></p>
89 <p class="p2"><br></p>
90 <p class="p2"><br></p>
91 <p class="p6">// trigger one shot on each pulse</p>
92 <p class="p7">SynthDef<span class="s2">(</span><span class="s11">\help_PlayBuf</span><span class="s2">, {</span>| out = 0, bufnum = 0 |</p>
93 <p class="p8"><span class="Apple-tab-span"> </span><span class="s9">var</span> trig;</p>
94 <p class="p8"><span class="Apple-tab-span"> </span>trig = <span class="s9">Impulse</span>.kr(2.0);</p>
95 <p class="p8"><span class="Apple-tab-span"> </span><span class="s9">Out</span>.ar(out,<span class="Apple-converted-space"> </span></p>
96 <p class="p8"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="s9">PlayBuf</span>.ar(1, bufnum, <span class="s9">BufRateScale</span>.kr(bufnum), trig, 0, 0)</p>
97 <p class="p8"><span class="Apple-tab-span"> </span>)</p>
98 <p class="p8">}).play(s, [<span class="s11">\out</span>, 0, <span class="s11">\bufnum</span>, b]);</p>
99 <p class="p2"><br></p>
100 <p class="p2"><br></p>
101 <p class="p6">// trigger one shot on each pulse</p>
102 <p class="p7">SynthDef<span class="s2">(</span><span class="s11">\help_PlayBuf</span><span class="s2">, {</span>| out = 0, bufnum = 0 |</p>
103 <p class="p8"><span class="Apple-tab-span"> </span><span class="s9">var</span> trig;</p>
104 <p class="p8"><span class="Apple-tab-span"> </span>trig = <span class="s9">Impulse</span>.kr(<span class="s9">XLine</span>.kr(0.1, 100, 30));</p>
105 <p class="p8"><span class="Apple-tab-span"> </span><span class="s9">Out</span>.ar(out,<span class="Apple-converted-space"> </span></p>
106 <p class="p8"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="s9">PlayBuf</span>.ar(1, bufnum, <span class="s9">BufRateScale</span>.kr(bufnum), trig, 5000, 0)</p>
107 <p class="p8"><span class="Apple-tab-span"> </span>)</p>
108 <p class="p8">}).play(s, [<span class="s11">\out</span>, 0, <span class="s11">\bufnum</span>, b]);</p>
109 <p class="p2"><br></p>
110 <p class="p2"><br></p>
111 <p class="p2"><br></p>
112 <p class="p2"><br></p>
113 <p class="p6">// mouse control of trigger rate and startpos</p>
114 <p class="p8"><span class="s9">SynthDef</span>(<span class="s11">\help_PlayBuf</span>, { <span class="s9">arg</span> out=0, bufnum=0;</p>
115 <p class="p8"><span class="Apple-tab-span"> </span><span class="s9">var</span> trig;</p>
116 <p class="p8"><span class="Apple-tab-span"> </span>trig = <span class="s9">Impulse</span>.kr(<span class="s9">MouseY</span>.kr(0.5, 200, 1));</p>
117 <p class="p8"><span class="Apple-tab-span"> </span><span class="s9">Out</span>.ar(out,<span class="Apple-converted-space"> </span></p>
118 <p class="p8"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="s9">PlayBuf</span>.ar(1, bufnum, <span class="s9">BufRateScale</span>.kr(bufnum), trig, <span class="s9">MouseX</span>.kr(0, <span class="s9">BufFrames</span>.kr(bufnum)), 1)</p>
119 <p class="p8"><span class="Apple-tab-span"> </span>)</p>
120 <p class="p8">}).play(s, [<span class="s11">\out</span>, 0, <span class="s11">\bufnum</span>, b]);</p>
121 <p class="p2"><br></p>
122 <p class="p2"><br></p>
123 <p class="p2"><br></p>
124 <p class="p6">// accelerating pitch</p>
125 <p class="p7">SynthDef<span class="s2">(</span><span class="s11">\help_PlayBuf</span><span class="s2">, {</span>| out = 0, bufnum = 0 |</p>
126 <p class="p8"><span class="Apple-tab-span"> </span><span class="s9">var</span> rate;</p>
127 <p class="p8"><span class="Apple-tab-span"> </span>rate = <span class="s9">XLine</span>.kr(0.1, 100, 60);</p>
128 <p class="p8"><span class="Apple-tab-span"> </span><span class="s9">Out</span>.ar(out,<span class="Apple-converted-space"> </span></p>
129 <p class="p8"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="s9">PlayBuf</span>.ar(1, bufnum, <span class="s9">BufRateScale</span>.kr(bufnum)*rate, 1.0, 0.0, 1.0)</p>
130 <p class="p8"><span class="Apple-tab-span"> </span>)</p>
131 <p class="p8">}).play(s, [<span class="s11">\out</span>, 0, <span class="s11">\bufnum</span>, b]);</p>
132 <p class="p2"><br></p>
133 <p class="p2"><br></p>
134 <p class="p2"><br></p>
135 <p class="p6">// sine wave control of playback rate. negative rate plays backwards</p>
136 <p class="p7">SynthDef<span class="s2">(</span><span class="s11">\help_PlayBuf</span><span class="s2">, {</span>| out = 0, bufnum = 0 |</p>
137 <p class="p8"><span class="Apple-tab-span"> </span><span class="s9">var</span> rate;</p>
138 <p class="p8"><span class="Apple-tab-span"> </span>rate = <span class="s9">FSinOsc</span>.kr(<span class="s9">XLine</span>.kr(0.2, 8, 30), 0, 3, 0.6);</p>
139 <p class="p8"><span class="Apple-tab-span"> </span><span class="s9">Out</span>.ar(out,<span class="Apple-converted-space"> </span></p>
140 <p class="p8"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="s9">PlayBuf</span>.ar(1, bufnum, <span class="s9">BufRateScale</span>.kr(bufnum) * rate, 1, 0, 1)</p>
141 <p class="p8"><span class="Apple-tab-span"> </span>)</p>
142 <p class="p8">}).play(s, [<span class="s11">\out</span>, 0, <span class="s11">\bufnum</span>, b]);</p>
143 <p class="p2"><br></p>
144 <p class="p2"><br></p>
145 <p class="p6">// zig zag around sound<span class="Apple-converted-space"> </span></p>
146 <p class="p7">SynthDef<span class="s2">(</span><span class="s11">\help_PlayBuf</span><span class="s2">, {</span>| out = 0, bufnum = 0 |</p>
147 <p class="p8"><span class="Apple-tab-span"> </span><span class="s9">var</span> rate;</p>
148 <p class="p8"><span class="Apple-tab-span"> </span>rate = <span class="s9">LFNoise2</span>.kr(<span class="s9">XLine</span>.kr(1, 20, 60), 2);</p>
149 <p class="p8"><span class="Apple-tab-span"> </span><span class="s9">Out</span>.ar(out,<span class="Apple-converted-space"> </span></p>
150 <p class="p8"><span class="Apple-tab-span"> </span><span class="Apple-tab-span"> </span><span class="s9">PlayBuf</span>.ar(1, bufnum, <span class="s9">BufRateScale</span>.kr(bufnum) * rate, 1, 0, 1)</p>
151 <p class="p8"><span class="Apple-tab-span"> </span>)</p>
152 <p class="p8">}).play(s, [<span class="s11">\out</span>, 0, <span class="s11">\bufnum</span>, b]);</p>
153 <p class="p2"><br></p>
154 <p class="p2"><br></p>
155 <p class="p8">b.free;</p>
156 </body>
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